Experience phase


We began the experience phase by discussing the guided tour of the exhibition at ARoS. We discussed opinions around art and culture, as well as which artworks that left an impression on us. Afterwards, we brainstormed a name for our group. Before deciding, we had a conversation about what we wanted to say with our game. When we decided upon a message or theme, we could create a name for the group that fit the game experience. 

We decided on a game concept inspired by Sawdy 46 - the blue car door depicting racist violence through the window, leaving the viewer unable to interfere. Additionally, we wanted to create a digital game focusing on story (choices matter) and democratic values when interacting with societal problem (primarily social). 

Get Drive By

Leave a comment

Log in with itch.io to leave a comment.