Experience phase
We began the experience phase by discussing the guided tour of the exhibition at ARoS. We discussed opinions around art and culture, as well as which artworks that left an impression on us. Afterwards, we brainstormed a name for our group. Before deciding, we had a conversation about what we wanted to say with our game. When we decided upon a message or theme, we could create a name for the group that fit the game experience.
We decided on a game concept inspired by Sawdy 46 - the blue car door depicting racist violence through the window, leaving the viewer unable to interfere. Additionally, we wanted to create a digital game focusing on story (choices matter) and democratic values when interacting with societal problem (primarily social).
Get Drive By
Drive By
Use escapism to avoid reality in this side-scroller game
Status | In development |
Author | Headlights |
Tags | Side Scroller |
More posts
- Create phase75 days ago
- Imagine phase75 days ago
- Play Phase75 days ago
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